![]() It makes the cockpit too big compared to the track. The Z-Normal rendering doesn't render the cockpit at the right scale. (It's an option in the VorpX menu to disable the 3D effect for EdgePeek.) Using a controller, you just click the right stick to toggle EdgePeek, so it's very easy to deal with. I like to switch to the EdgePeek mode with the 3D effect disabled during these parts. They don't break anything, they are just a little annoying. It's in the menus and sections after the race that you will notice these artifacts. In fact, even if Geometry 3D was available, I would probably use this Z-Normal anyway because of the minimal performance impact. It's common to have some visual artifacts with Z-Normal rendering, but I haven't noticed anything in the course of normal gameplay. The game plays best from a chase camera view, which is nice since the VorpX Z-Normal rendering works very well in this view. VorpX will actually prevent the game from launching and tell you to do this.įrom then on, you just start VorpX and launch DIRT 5 as you would normally to play in VR. DIRT 5 only runs on DirectX 12, which means if you are using an Oculus Headset, you will have to go into the VorpX Control and switch your device to SteamVR. You will need to download the DIRT 5 cloud profile. You can read my overall thoughts on the program here. I know VorpX has a mixed reputation, but if you are interested at all in playing racing games in VR, it's an incredible tool. VorpX is the program that can make a traditional 2D game render in stereoscopic 3D in a VR headset. In this guide, I will show how to get DIRT 5 running in VR and talk about what the experience is like for both the cockpit and third person views. ![]() As a bonus, there is very little performance penalty rendering in this mode, so it runs great even on older hardware. That said, the Z-Normal mode actually works quite well, especially when playing from a third person camera view. As such, the 3D effect isn't as good or as accurate as a native VR game (or VorpX Geometry 3D mode). The fundamental limitation is that it doesn't render in Geometry 3D and only works in Immersive Screen Mode. It's limited compared to many other games in VorpX that I've talked about, but it works quite well in the context of DIRT 5, where you don't need the most realistic settings. ![]() ![]() How To Run DIRT 5 in VR Using VorpX Ma| Filed under: Virtual RealityĭIRT 5 doesn't have native VR support like the DiRT Rally series, but VorpX is able to make a pretty decent VR experience out of it anyway. ![]()
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